[pause a beat] … cause the town is in ruins! [insert polite laughter].
As my first sketching of a town map, I think it works pretty well. It’s really clear that the town was destroyed quite a while ago, right. Do you agree?
Are you reading this?
I hope none of my players actually visit my blog, since the group hasn’t been here yet. I’m reasonably sure they don’t. Maybe I should sneak some important clue on this posts just to find out!
Cause this is in-game stuff
The Ruins of Amara is a key location in finishing a big story arch the players have been working on in my current Dungeons & Dragons (D&D) campaign. The current arc takes place in the same world as the Dreadstorms Lost campaign and is actually like a Part 2 continuation. This is a large part of why I’m having a hard time finishing the Dreadstorm Lost campaign on this blog. My brain has moved along to where we are currently in the game. The end of the Dreadstorms Lost happened in real life a couple of years ago now. Trying to drag my head back there is challenging. Especially when I’m trying to plan what might happen next in the current story.
The history of Amara
The citizens of Amara had been harrased by a decidely evil dragon that was destroying their crops and livestock and demanding they pay tribute. Even giving into the extorsion, the dragon continued to pillage the town and the surrounding area. The townsfolk went to a nice, friendly elder dragon and asked if it would be so kind as to remove the dragon from their lives. The nice dragon was welcome to all the treasure that the evil dragon had extorted from them.
There was an epic battle between the two dragons. Magic flew. Breathes of fire and acid spewed. Buildings were hurled at the enemy. By the time the battle was done, the village was in ruins and the entire poplulation was dead. The spirits of these dead villagers haunt the ruins to this day, demanding to know why their savior failed them.
I originally posted the black & whitish pencil sketch of Yewnaria here. Below are descriptions of the areas of interest on the continent of Yewnaria.
Continent of Yewnaria (Mainland)
Largest settlement on the mainland of Yewnaria
The recognized seat of power for the mainland
Sits at the mouth of the Kale River
Often battered by brutal coastal waves that floods the lower areas
The wealthier live in communities built upon elaborate, multi-level platforms perched on stilts
Nearest neighbor to Kalenar
Sits between the Kale River and the base of Orgool Hills
The Kale River widens and slows down at this point, making it feasible for larger ships to sail from Kalenar up to Goya
Next closes territory to Kalenar
Has a large wall around the city which helps brunt the worst of the coastal batterings as well as keep out unfriendlies
Between Anika and Happychance are rich, fertile farmlands
The eastern mountain range of Yewnaria are riddled with tunnels and passageways to the other side of the range. Many of the passageways are controlled by various clans of trolls, kobolds, dwarves, humans and the like that charge tolls and/or offer protection for travelors
Upriver from the violent coastal tides
Happychance straddles the water where three rivers merge
Northern most settlement in the Valley of Lakes
Large bridge over the Al’alwan River leads into Psíanth from the east
In the center of the Valley Loslagos
On the banks of Kershmire Lake
Does a lot of trading with Xan and Zemr
South eastern coast is primarily dry, arrid steppe land
Hate Kalenar and deny that Kalenar has any sovereignty over them
Monokron Isle (Between Northern Yewnaria and the Mainland)
This once beautiful isle changed … elementals battle … death … dispair …