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Bestosa in Color

Bestosa continent color sketch

Revisited this pencil-sketched fantasy map I sketched out a year ago and gave it some color.

Fantasy map of Bestosa in color
Bestosa (colored 2/17/2019; original pencil sketch 2/28/2018

I kinda like leaving it unlabeled and without towns. It feels like it has more possibilities this way. And it has nothing to do with me being lazy and not wanting to deal with labels and whatnot. Or being too cheap to buy Photoshop.

I’ll confess that the first version has the “dramatic warm” filter on it. The real color is a bit more chipper.

Fantasy map of Bestosa (original color)
Bestosa’s true colors
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I aMaze myself!

maze

A new trial awaits

maze
Square on the top left is the start with the end on the lower right. Or vice versa.

Unlike many of my past maze-like doodles, this one actually has a start and end point and at least one verified path to success. (The squares are the exit spots.) Sorry about the smudging! From my testing, I know there’s more than one path to success on this puzzle… Which I find philosophically satisfying.

Doodle Maze solution

Finally Using that Journal!

black leather journal

I have a beautiful, black leather journals filled with hundreds of lined, empty pages. I’ve had the thing for years and have never known what to do with it. Until now.

Now it is my official spot for doodling mazes, dungeons, castles, and other whatnots when I don’t care so much if a bunch of lines run through them. And it only took me ten or so years to figure this out!

Town of Obsidian

multi-level steampunk town

Check out the improved upon version of this map of Obsidian posted in April 2019

Ground Level of the Town of Obsidian

The town of Obsidian lies along the northern stretch of Briarstone’s Free Road, between Berlstrum and Goremont.

The population is primarily gnome. The ground floor is “human” size and scale, where the rather random levels off the ground are more comfortable for the shorter races.

Beneath the city is a well guarded secret, or at least not widely advertised to enemy forces. A large diamond mine runs many levels and tunnels underneath. The town has a dark gritty layer of coal dust that covers much of the town. Processing plants are a large source of employment here.

Places of Interest

Inns/Taverns

The Frenzied Ferrett Dance Hall & Eatery

Nightly contests based on performance scores (dancing, instruments, bands, solos, comedians, etc.)
Gambling room

Salty Swan Retreat

Bath house and optional adult entertainment/companionship

The Tipsy Unicorn Tavern & Inn

Cheap drinks & small rooms

Dizzy Dragon Den

Rooms 1gold per night

Stables 6 silver per mount

Specialties: Dragon Pepper Poppers, Dragon’s Breath Ale

Yahkle Arodite (Dwarf); talkative cheerie fellow; closely shorn red hair;  no beard nor eyebrows; happy to spin a yarn about how his beard burn off and how lovely life as a dwarf is without a beard.

Mayor’s Office

Mayor Kayrem O’Riley. Male gnome with greenish hair, vibrant blue eyes, plaid red/black suit with black button up shirt and matching pocket square.
Glenarra, Mayor’s Assistant.  Female halfling, flaxen haired, tired rings under her dark brown eyes, horribly hung over from partying at the Frenzied Ferrett last night.

Military Baracks for Sovereign’s Troops

Colonel Bodo Mutah. Male gnome, gray & grizzled

Places of Worship

The Congregation of the Somewhat Virtuous

Collection of various Choatic Good kiosks
Calista. Seerer. Human androgenous. Royal blue; follower of Daghdha
Cleric Zorbit (Cleric of Aphrodite). Halfling female, short bobbed orange hair; grey eyes.

Temple of Eternal Song

Keepers of Balance

Paragons of Pelor

Sparks Refinery

Buric VonBellor. 1/2-Elf male. Head honcho of mines – technically, the diamond mines belong to the country of Briarstone and the sovereign

Vendors

The Pounding Hammer Smithy

Basic metals smith; armors

Metal Mayhem

Armor/shields; some basic +1 items available

The Majestic Gray Blade

Weapons, bladed

Berttle’s Bloody Blades

Blades and other shady magic items

The Raven’s Maze

Basic magic items, potions, scrolls

The Daper Dandy

Leather and Cloth goods and armor

The Royal Yeti

Fancy clothing

Possible Side Quests in Obsidian:

Mining Pests

The owner of Sparks Refinery, Buric VonBellor, is losing minors in a new vein of the mine to a territorial Bullette that finds gnomes and halflings tasty. Buric is offering 500g per claw (12 claws per bullette) as proof of success. Buric volunteers Svensen, a portly gnome with anxious brown eyes, to take the party to the end of the new vein. Svensens not excited to be bullette bait.

Each adventurer is provided with a basic hooded lantern, if needed.

They will be escorted blindfolded by guards and Svensen through the building, down the mine shaft elevator, and into the tunnel entrance to this vein. The guards will stay at the tunnel entrance.

Berttle’s Bloody Blade

Located in the poorer part of town, behind a greasy food stand Berttle’s Bloody Blade sells questionable magic items, mostly bladed. Berttle is a angry, greasy gnome who bellows at his apprentice, Goffenmauker. Though Berttle is excessively polite to potential buyers.

Berttle has intel that there is a large boulder that contains the rare terrunium ore hidden way below the diamond mines of Obsidian. (For a description of terrunium, look under the Nation of Glort here: Dreadstorms Lost Campaign – Overview) The diamond mine operators want nothing to do with some stupid rock with terrunium. He sent his apprentice to find someone to sneak through the minds and retrieve the stone, but the hapless Goffenmauker has had no luck. No one familiar with the diamond operations wants to risk getting on their bad side.

Our adventurers enter the premise as Berttle is scolding Goffenmauker for his failure to procure some “dumb-ass idiotic adventure types” to get the stone. If the party is interested in taking the job, Berttle will offer to make a single bladed with terrunium with two minor enchantments in exchange for sneaking the boulder out of the mines.

rough sketch of path through mines to Berttle's rock
The roughly sketched path to Berttle’s terrunium boulder through the diamond mines below Obsidian (Player Version). While the path looks flat, the tunnels are constantly slopping off in different up/down angles. The round space is a huge cavern with hundreds of tunnel entrances. There are zig-zagging paths with color-coded flag posts at the bottom of each section. (Sketch on the bottom left for GM clarity.)

To aid in the task, Berrtle will provide the party with:

  1. Rod of Tensers Floating Disc. Has 3 uses of the Tensers Floating Disc spell. Activates by pushing the button on the end of the rod. The button must be held down to maintain the spell. The button is stiff and takes effort to keep active. Trying to secure the button with glue or “tape” will cause the rod to fall apart.
  2. Two scrolls of Pass Without a Trace. 
  3. One scroll of Mass, Disguise Self – As the spell “Disguise Self”, but can be applied to up to a total of 6 willing creatures. All those under the effects of the Mass, Disguise Self spell must stay within 30 feet of the caster or the effect ends.
  4. A poorly drawn directions to the terrunium rock hidden beneath Obsidian
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Bestosa – pencil sketch fantasy map

Bestosa is a map of a fantasy continent pencil sketch

Continent of Bestosa

With this fantasy map, I added tunnels through caves. Fun.

I like the chain of islands, but adding topography into those the small areas seems impossible. I’m drawing on letter-size sheets. Do other people use bigger canvases?

Wavy ocean lines … got a bit carried away there. Also keeping them on the same horizontal plane was a bit challenging.

In regards to topography, I notice that I have a tendency to put the mountains smack dab in the middle. Gonna have to work mixing that up.

Still struggling with buildings and shields and labeling. They’d need to be so tiny!

I’m enjoying creating  these sketches, so I’ll keep at it.


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